NAudio.Wasapi 3.1.0-preview.2

NAudio.Wasapi

Nuget

WASAPI and Media Foundation support for NAudio. Targets net9.0 and is Windows-only at runtime (guarded by [SupportedOSPlatform("windows")]), so cross-platform apps can reference it and build on any OS without EnableWindowsTargeting. Live WinRT MIDI moved to the NAudio.Midi package.

What's included

  • WASAPI playback — WasapiOut (shared and exclusive mode, event-driven callbacks), plus the modern WasapiPlayer / WasapiPlayerBuilder
  • WASAPI capture — WasapiCapture for microphone/line-in capture, WasapiLoopbackCapture for system audio, plus the modern WasapiRecorder / WasapiRecorderBuilder
  • Device enumeration — MMDeviceEnumerator, MMDevice, per-device volume, mute, peak/RMS metering, notification callbacks
  • Media Foundation — MediaFoundationReader and MediaFoundationEncoder for MP3, AAC/MP4, WMA and any installed MFT codec; MediaFoundationResampler
  • Audio Session API — per-session volume, mute, and metering

For DMO effects (echo, chorus, reverb, etc.), the DMO MP3 decoder, the DMO resampler, and DirectSoundOut, see the separate NAudio.Dmo package.

When to use it

Use this package whenever you want modern Windows audio APIs: low-latency playback, loopback capture of the system mixer, per-application volume, or codec support via Media Foundation. The package is being actively modernized to use GeneratedComInterface and source-generated COM interop.

See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation and tutorials.

License

MIT.

Showing the top 20 packages that depend on NAudio.Wasapi.

Packages Downloads
Lib.AudioMonitor
Package Description
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Lib.AudioMonitor
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24
Lib.AudioMonitor
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NAudio
NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, with platform-specific backends auto-selected by target framework.
2
NAudio
NAudio, an audio library for .NET
2

* Fixed two infinite loops in the WAV parser triggered by corrupt files declaring a negative chunk size. An RF64 `ds64` chunk with a negative `dataChunkLength`, or a `LIST/adtl` sub-chunk with a negative size, made the chunk walk advance by zero bytes per iteration and spin at 100% CPU without throwing. Negative and oversized sizes are now rejected where they are read, and an undersized `ds64` chunk throws `FormatException` rather than `ArgumentOutOfRangeException` (#1428) * Fixed ACM conversion failing under Native AOT — `WaveFormatConversionStream`, `AcmStream` and so `Mp3FileReader` and `AudioFileReader`. `ACMSTREAMHEADER` was a `[StructLayout]` class passed to msacm32 by value, and the codec keeps private state in the header's reserved fields between `acmStreamPrepareHeader`, `acmStreamConvert` and `acmStreamUnprepareHeader`; the AOT marshaller's per-call copy round-trips only the declared fields, so that state was lost and conversion failed. It is now a struct in a stable unmanaged block, as `WAVEHDR` already is (#1425) * Fixed `WaveIn`/`WaveOut` failing under Native AOT with `WaveHeaderUnprepared` ("The wave header was not prepared"). The `WAVEHDR` was a `[StructLayout]` class passed to winmm by value, which CoreCLR pins in place but NativeAOT copies into a per-call temporary, so the driver's `WHDR_PREPARED`/`WHDR_DONE`/`dwBytesRecorded` writes were discarded. It is now a struct in a stable unmanaged block (#1425) * Fixed `WaveFormat.MarshalToPtr` and `WaveFormat.MarshalFromPtr` corrupting any `WaveFormat` subclass under Native AOT — the AOT marshaller drops the inherited `WAVEFORMATEX` fields of a class hierarchy, so a `WaveFormatExtensible` was written with its SubFormat GUID over the sample rate. Every remaining site that sized or wrote a `WaveFormat` with `Marshal.SizeOf`/`StructureToPtr` was converted too: WASAPI (`AudioClient`), Media Foundation (`MFInitMediaTypeFromWaveFormatEx`, reachable from `MediaFoundationResampler`/`MediaFoundationEncoder`), DMO (`DmoMediaType.SetWaveFormat`, `MediaObject`) and ACM (`AcmStream`, `AcmDriver`) (#1425) * `WaveFormatExtraData` now sizes its buffer from `cbSize` instead of holding a fixed 100-byte array, so a fmt chunk declaring more than 100 bytes of extra data keeps it rather than having all of it discarded (#482). The fixed size existed only because `[MarshalAs(ByValArray, SizeConst = 100)]` needed a compile-time length. `ExtraData` is now exactly `ExtraSize` bytes long rather than always 100 (#1432) * **Breaking:** `WaveFormat` and its subclasses no longer carry `[StructLayout]`, so `Marshal.SizeOf` and `Marshal.PtrToStructure` on them now throw `ArgumentException` instead of silently returning wrong data under Native AOT (`Marshal.SizeOf<WaveFormatExtensible>()` returned 22 rather than 40, and a decoded format kept its constructor defaults). NAudio itself stopped marshalling these types in 3.1.0; use `ToWaveFormatExBytes`, `MarshalToPtr` or `MarshalFromPtr` to cross a native boundary (#1432) * Added `WaveFormat.ToWaveFormatExBytes()`, which renders a `WaveFormat` as a native WAVEFORMATEX byte array. `MarshalToPtr` is now a thin wrapper over it, for callers who need an unmanaged block rather than a buffer they already own (#1425) * `WaveFormat.MarshalToPtr` now always allocates at least the `18 + cbSize` bytes it advertises. A `WaveFormat` subclass that declares `extraSize` but doesn't write it in `Serialize` previously produced a block shorter than its own `cbSize`, which a native consumer would read past (#1425) * **Breaking:** `AudioClient.IsFormatSupported` and `WasapiPlayer.IsFormatSupported` now return the closest-match format as `out WaveFormat` rather than `out WaveFormatExtensible`. WASAPI documents this format as either a `WAVEFORMATEX` or a `WAVEFORMATEXTENSIBLE`, and the old signature could only represent the latter — a plain format was previously decoded as a `WaveFormatExtensible` whose base fields were valid but whose extensible fields were meaningless. Callers needing the extensible fields should pattern-match (#1425) * Added a `Serialize` override to `Mp3WaveFormat`, which previously advertised `cbSize` = 12 but wrote none of its 12 MPEGLAYER3WAVEFORMAT extra bytes (#1425) * `NAudio.WinMM` is now marked `IsAotCompatible`, and the AOT smoke test covers the winmm WAVEHDR/WAVEFORMATEX paths (#1425) * Fixed `Mp3FileReaderBase` seeking silently restarting playback from the beginning of the file on MP3s with a Xing/Info header — the lazy frame index was gated on `IsLengthExact`, which such a header sets without any frame having been scanned. Also fixed seeks landing on the wrong frame when the target fell exactly on a frame boundary, and Xing/Info header frames being indexed as audio (shifting every seek in those files ~26 ms early). A 3.0.0 regression (#1419) * Fixed `WdlResamplingSampleProvider` losing samples, and eventually returning 0 permanently, when asked for more output than the source could supply — a 3.0.0 regression that broke the common pattern of reading generously from a `BufferedWaveProvider`-backed capture chain. `WdlResampler.ResampleOut` also no longer drifts in input-driven (feed) mode when handed fewer samples than `ResamplePrepare` requested (#1412)

.NET 9.0

Version Downloads Last updated
3.1.1-preview.2 1 09/28/2026
3.1.1-preview.1 1 09/09/2026
3.1.0 1 09/09/2026
3.1.0-preview.2 1 09/09/2026
3.1.0-preview.1 1 09/09/2026
3.0.2-preview.2 1 08/31/2026
3.0.2-preview.1 2 08/21/2026
3.0.1 2 08/21/2026
3.0.1-preview.1 2 08/21/2026
3.0.0 2 08/21/2026
3.0.0-preview.20 4 08/10/2026
3.0.0-preview.19 5 07/30/2026
3.0.0-preview.18 6 07/18/2026
3.0.0-preview.17 6 07/12/2026
3.0.0-preview.16 8 07/02/2026
3.0.0-preview.15 8 07/02/2026
3.0.0-preview.14 8 06/27/2026
3.0.0-preview.10 8 06/12/2026
3.0.0-preview.9 9 05/29/2026
3.0.0-preview.8 11 05/26/2026
3.0.0-preview.7 11 05/26/2026
3.0.0-preview.6 11 05/26/2026
3.0.0-preview.5 11 05/17/2026
3.0.0-preview.4 8 05/17/2026
3.0.0-preview.3 8 05/17/2026
3.0.0-preview.2 8 05/17/2026
2.4.0 1 08/31/2026
2.3.0 17 03/13/2026
2.2.1 34 02/19/2025
2.1.0 31 02/19/2025
2.1.0-beta.1 31 02/19/2025
2.0.0 31 02/19/2025
2.0.0-beta2 31 02/19/2025
2.0.0-beta1 31 02/19/2025